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Old Apr 18, 2006, 06:30 AM // 06:30   #81
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Quote:
Originally Posted by WasAGuest
I know for me, when I refer to those missions, I'm refering to the play type. I'm not refering to the players and their play style.
For example, as I mentioned above, the PvE content is rather slim. There are repeatable quests that give point rewards, and those were shown as fed-ex style quests. I'm with you there, boring.
The other options for PvE is the Co-op missions and the quests sprinkled (or littered) around and then the Elite end game missions. These are co-op non-competitive missions and quests.
The rest of the game play is PvP based, or competitive based. This is not a knock (for you Anet defenders out there); it is as Anet has advertised, a Competitve Online game.
Now, in reference to your post, the game design is well done in thought, but poorly executed and hence there are complaints (not whining) about it.

PvP gains points by competing, those that likely do that find it fun to do so. Each match is slightly different as people will alter or do something slightly different. Unless they are insane and do the same thing over and over expecting a different result.
PvE gain points by completing quests, those that do that will likely find it fun. Once those quests are done, do it again. It's the exact same as before though... now repeat it ten times... still fun?

By pushing the players into the numbers game, larger numbers will hold the cities, the casual players are being pushed out of the game in a matter of speaking.
How? Let's look at the build up. A guild can have a max number of players. An Alliance can have 10 guilds merged. Those "serious" guilds, those likely to hold the cities the most, are going to be looking at hard core PvP and PvE players only. Therefore, only those that can put in the time need apply.

Now we can look at the inner alliance "jobs". I get the word "job" from another thread, where someone said to another player "If you don't want to work for it, then you shouldn't have access to it"... I don't know about you, but I wouldn't pay someone to go work there... they pay me to work... anyway, the "jobs" will be vaguely placed here: PvP enter 12 vs 12, battle lines moving. PvE faction point farming.

We've seen the PvP players rejoice in the 12v12 battles, so they will have a blast doing it.
We've seen the PvEers groan at the thought of more farming... Hence, we have a problem with product execution.

To further state the problems with content and execution, we can look closer at it. If the top alliance has control of the biggest city in their faction, they don't have access to smaller cities missions. So they too will be locked out of missions and content. So, it doesn't really come down to whether your alliance is "uber" or not, it's a matter of never being able to plan or set up a scheduled mission run - which most casual players tend to do. - remember, those in charge of a city gain exclusive access to the mission there, others cant get in.

Edit: usual reasons, spelling, grammar, thoughts mixing together, you know... the good stuff.
and

Quote:
Originally Posted by WasAGuest
I had pre-ordered it, canceled it though... $5 is less than $50.

It's really nothing all that new. Some new art work, a few alterations to some skills.

More PvP centric and I hate PvP gaming, it's just not for me. Yea, we've been told you don't have to PvP, but we've also been shown what content is there in place of PvP... Farming for points via Fed-Ex like quests... yea, that sounds like loads of content and fun to me... heh.
End game content is all blocked off to all but the most powerful alliances, this encourages further farming for either the points to gain the area to "win" the area, or farm for more cash to purchase entrance via leeching or for item purchaes. No balance what-so-ever. -Key word even there is "win". Winning and losing is competitive play the way it's set here, and there again, we see more PvP in whatever the form... Like I said... not for me. I'll not miss anything I wont enjoy, hopefully in Chapter 3 we will see the return of what I call fun. If not, well, it was fun while it lasted.

One last thing, if I saw Factions listed for $10, I'd buy it then. Some of the new armor looks pretty sweet, but that alone is not worth $50.

Edit: Lady Kesha brought up something too (a good something) about the FPE. We had a Factions PvP event and we were told we would have a PvE FPE. Those of us that were looking forward to the new content and seeing what we could do, found Jade Quarry, 12v12 and lots of Fed-ex style quests. Only 2 actual Missions which required massive point farming or PvP play.
What I went in hoping to see was new AI and each mobs acting like a different mob. I saw new models and skins on "dwarves" and "Grawl". Each foe still acted just as they do in Chapter 1... new skills here and there, but still the same game play. Nothing new.
The new Dynamic game play that was boasted about is nothing but random arenas or UT style PvP called "Challenge Missions" and "Competitive Missions".

Needless to say, I was very disapointed in Factions. And after putting in 1000+ hours in chapter 1, I would say I was a huge fan (addict really) of GW. Now, I have a hard time even loading it up.
QFT, The above two post sums up my concerns of Factions for causal players getting the short end of the stick. Hopefully it wont come to this and more of the same thing in C3.

Edit addict

Last edited by Thallandor; Apr 18, 2006 at 06:39 AM // 06:39..
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Old Apr 18, 2006, 07:39 AM // 07:39   #82
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I read all the posts in this topic with great interest. I've always wondered why I've been such a devoted fan of ANet's. I was there right from the start, the E34E event a couple of years ago and loved it from the get go. I bought Prophecies the first day it came out and have clocked up about 150 hours as I'm not a huge game player...for me this is a large amount of time with a game.

I play solely PvE mostly. There is a lack of depth compared to other titles in the PvE department of GW yet some part of it endears it to me and I enjoy the missions greatly, even though the items you get arent that great, and the armour is fairly limited.

Thus I found WasAGuest's posts very interesting, he made some good points in relation to the FPE, even though I'm buying GWF I can respect and understand his reasons for not. The Factions systems being implemented such as town control through PvP concerns me too. I just hope that ANet will be able to keep a game balance for both clans, those from PvP and those from PvE.

In the end I'm going to be playing GWF's PvE content (what amount there is of it we're still unsure) and I'm sure i'll enjoy it. Yet if this game slips into a purely PvP based game with a tacked on PvE content i'll be mightily disappointed. To expect a gamer to PvP to get to PvE content when you don't like PvP in the first place is a strange choice on ANet's behalf. Yet I have a large amount of respect and belief in their abilities as a developer, and I really hope they succeed.
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Old Apr 18, 2006, 08:04 AM // 08:04   #83
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Quote:
Originally Posted by Intera
To expect a gamer to PvP to get to PvE content when you don't like PvP in the first place is a strange choice on ANet's behalf.
Remember that at release the only way to get unlocks for PvP characters was through PvE. It wouldn't be entirely unprecedented for ArenaNet to make a choice like this.

Hopefully they won't, but I'm sure if they do people will tell them how unhappy it makes them until things change (They way faction was added to allow a method of PvP unlocking, for example)
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Old Apr 18, 2006, 08:12 AM // 08:12   #84
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That's a fair point salaboB. Touche!
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Old Apr 18, 2006, 08:56 AM // 08:56   #85
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Originally Posted by Thom
My normal way in on a WasGuest smash fest:

a) You made your point. We realize that some pure pvper weren't satisfied by the preview.
You prolly meant pve-er... if not you didn't read correctly.

Quote:
Originally Posted by Thom
b) I found that Factions is a much richer PvEing experience. The world is more open in that large quests don't eat up huge chunks of the map. Questing was denser and most maps had at least one repeatable quest. Lore was denser and had didn't sound stupid once you had completed part of the story. Wasn't Elder Scrolls, but it had more of that feeling.
seemed more like all i was doing was repeatedly clearing out the same map to gain faction points. Points that were only good for armor or giving to my alliance... and i can tell you its fun the first time, 2nd time as well and it will be fun to do x time as long as i can do each of them with a different char but after that it gets old fast...

Quote:
Originally Posted by Thom
c)I am not an optimizing pve'er, but I'm not an idiot. Some of the PvE areas were really difficult. Main roads weren't bad, but if you got hit by a pair of oni's while aggroing then a patrol hits henchies didn't cut it. Hunting in the forest sometimes felt a bit like underworld. There were also a few quests that weren't easily acheivable with henchies or bad pugs. Sure I did 90% of stuff with henchies, but one of the quests (forget which one) required getting my little brother on vent to carefully plan and execute. That never happened outside of highend areas in prophecies.
I did all quests with henchies even the co-op one's in which i stumbled upon a bug... namely being stuck on some hill after using one of those assasinwarps but still did them from the first time. There was one that was a tad more difficult(was on the kurzick side where you had to help one of those kurzick barons agaisnt a bunch of wardens) but meh changing some skills or heck just dieing and repeating with some tactics made it just as possible.

Quote:
Originally Posted by Thom
d)PvP needs some help. GvG is great, but HA is extremely fickle at that moment. HA is very build intensive and tactically simple due to the nature of the maps involved. HA has a reward system that serves a large range of player. GvG is tactically and strategically interesting, but high end play is limited and time intensive. 12v12 was loved almost univerally by your PvP enthusists because it was almost purely tactical and tended to highlight excellent play. Although you have 12 guys on your team, one super-star had much more room to shine. Synergy builds, solo builds offensive juggernauts and holding players could all find a niche. While some of this is the result of everyone giving 12v12 a first try, the mechanics play a large roll. If you don't like PvP, just believe me this is what PvP was missing.
Well whooptie do that really deserved a spot in a pve preview. It should have been in the pvp preview...

Quote:
Originally Posted by Thom
f)Assassins and Ritualists have a unique playing style. Assassins "rhythm" is very different from a warriors due to energy/recharge vs adren, but they will largely fill similar roles. Ritualists add an entirely new dimension to the game; optimized spirit builds and ritualist supporters will be a force.
flourish ftw

Quote:
Originally Posted by Thom
g)While things don't look great with elite content, the final word has not yet been spoken. No one realizes how much of prophecies was still being adjusted down the stretch. I can see waiting for feed back if you are an pve only type.
Still is it to much to ask for a little post concerning we are aware of the problem and are looking into it. Especially seeing that it got turned up at the same time as the favor stuff in which the reply we got was: shut up and go earn it... which really made me a tad more pessimistic about this final word not being spoken...

Quote:
Originally Posted by Thom
h)Those who want to play Guild Wars like a PvE MMO will never be happy. If you want to grind grind grind on your own schedule, there will always be something but never nearly enough. (play Silk Road)
I'm tired of seeing this same link with grind and pve. For the frigging last time grind is only grind if you are forced to do an action you don't enjoy. For this making us do pvp if we don't enjoy it is grind. Making people do pve if they don't enjoy it is grind. But that doesn't mean you have to consider pve players to be grinders as anet stereotypes us... or heck make the game into it with all the continued focus on repeating ad nauseum factionquests to get more faction points for your alliance... just so you actually get access to elite missions is grind... in stead of pve...
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Old Apr 18, 2006, 09:21 AM // 09:21   #86
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As someone with a job and a family, I am always going to be classed as a casual gamer, due to the limited amount of time that I can spend sitting at the computer ignoring the wife. This means that I rarely get to play for more than an hour at a time, so PvP will never be an option for me. Just as well, as I am hopeless at it

But the question about me buying Factions will boil down to :-

Will it be worth the money?

And as I have managed around 500 hours playing GW:P over the last 10 months or so, the answer is likely to be a resounding "YES". However, I do not see GW:F as a race, so I am quite happy to wait a week or two before buying it, both to run an eye over the forums and to let the price drop a bit.

If the content turns out to be heavily biased in favor of PvP I might reconsider, but I have faith in Anet's ability to keep both sides of the PvP/PvE fence happy, so I think that this is unlikely. If it just means that I lose access to the elite content, well thats part of the price I pay for being just a casual gamer in an elitist world. Lets face it - I have never been to FoW, UW, HoH or many other of the acronyms people mention on here, so I expect I won't miss it.

What a lot of people on here seem to fail to realise is that there are a HUGE number of casual gamers out there. Very few of them post on Forums, so their views are mostly ignored, but Anet is very much aware of them. They make up the bulk of the game-buying population, and contribute the majority of the profits that Anet will make. And the reason that they don't post on Forums? They are having fun playing the game.

On the forums, PvP'ers will moan about UAS/UAX, and PvE'ers will moan about not being able to access elite content. Anet will take note of their views, but balance that by making sure that their game appeals to as wide an audience as possible to maximise their income. And as long as they succeed in keeping the casual gamer happy, the Chapters will continue to roll out.

I seem to have managed to distract myself from the point of the post, so lets get back on track and say - Yes! I will be buying Factions! (Just not on April 28th)

Last edited by Duly Thankful; Apr 18, 2006 at 10:11 AM // 10:11..
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Old Apr 18, 2006, 09:29 AM // 09:29   #87
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Quote:
Originally Posted by Omega X
I am just gathering input from sources other than people logged into the game at the current time.
The question has to be asked, why? what concern is it to you?

Every post I've read in this past month regarding factions, from you Omega, has been very negative!

You have activly been looking for negative feedback and continually posting replys and threads about the impending doom of factions, how all your "sources" arnt going to buy it, and why its going to be a complete failier!

Are you deliberatly trying to put people off buying factions for some reason? is there another game you would rather us all buy?

Let me tell you, I have played Guildwars for over 12 months, with the enjoyment I've had from Guildwars and the fortune I've saved myself in on-line fee's, I DONT CARE what you, your friends or any of MY friends think.. buying Factions is a No-brainer for ANYONE who has played Guildwars for ANY length of time.

Sure there are people less well off who may wait a bit longer for the price to come down and maybe it wont be breaking any records, but what the hell does it matter?

What are you so afraid of?
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Old Apr 18, 2006, 12:06 PM // 12:06   #88
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Originally Posted by Omega X
It seems that most of the dust from all of the Factions talk has settled now that the release is about a week away.

But I've been talking to quite a few current and seasoned players that say that they will sit out on Factions if it ships at Full Retail price. Most said that they will settle on a sale that will reduce the price, like about $10 like Best Buy normally does after about a week. Others say that they will sit out even longer.
Now, if a lot of people feel this way then it seems that Factions will not break any sales records. It might even show worse sales numbers than the original game did. There is no way to know for sure since Anet neglects to release those numbers at all. But other sales tracking groups will release numbers regardless.

Now that many know that Factions will ship at Full Price because they consider it a new game, is it a factor? Do you feel that Factions is more than an Upgrade than a new game? Are you willing to pay full price?


Its not just an add-on. They stated this can be played as a stand alone game, hence the reason for the normal price tag.
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Old Apr 18, 2006, 01:32 PM // 13:32   #89
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I'll be waiting until at least June to get factions, unless i find $50 lying around somewhere.. I don't really feel the need to play a bunch of boring PvE missions with moron PUGs all over. And if what i speculate is true, 12v12 will be possible with a Prophecies character, so that would be fine with me.
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Old Apr 18, 2006, 03:23 PM // 15:23   #90
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No - I'll admit I did not read all the posts in this thread, so sorry if this was mentioned, but all this talk about price is rather silly. Sure an add on should not cost as much - normally, but remember we are playing a game with no monthly fees or charges after the purchase. Anet has to make up the money somewhere. Just imagine if we are playing WoW or something like that - how much would we have paid for this game than>>??
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Old Apr 18, 2006, 03:28 PM // 15:28   #91
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Quote:
Originally Posted by Huntmaster
I'll be waiting until at least June to get factions, unless i find $50 lying around somewhere.. I don't really feel the need to play a bunch of boring PvE missions with moron PUGs all over. And if what i speculate is true, 12v12 will be possible with a Prophecies character, so that would be fine with me.
How do you figure? I thought the 12v12 arenas are in Cantha only, for PvE characters?
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Old Apr 18, 2006, 03:41 PM // 15:41   #92
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Originally Posted by Mordakai
How do you figure? I thought the 12v12 arenas are in Cantha only, for PvE characters?
because there are still luxon and kurzick reps at the guildhall!, so its an assumption that people without factions could play Alliance battles.

Though Im not 100% sure about it myself, maybe there is another confirmation of this.
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Old Apr 18, 2006, 03:45 PM // 15:45   #93
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back to the OP about people who are going to sit out of faction (at least for the foreseeable future...)

I have a somewhat similar experience. Last year, I've managed to get my wife, two co-workers, one friend into Prophecy. One of the co-workers then got his wife into the game as well. The joke around the office was that Anet must pay me a sales commission or something...

None of us is really concerned with the price of the game. Most of us felt that the game was well worth it -- as $50 divided by hundreds of hours of entertainment is equal to a couple of cents per hour... Probably some of the best entertainment dollars ever spent by us.

So how come everyone else (except my wife and myself) will be sitting out Fraction?

Well, I think there are a couple of issues:

1) we are definitely casual gamers so we are not into PvP. PvE would be the only reason we're interested in a game.

2) most of us cites graphics as the #1 reason for buying it. although Faction looks good, it doesn't look compelling enough (unlike Prophecy) as a standalone.

3) to a degree, good gameplay and gripping story line can reinforce #2. I think Anet really screwed up the RP portion of the RPG, so that it didn't feel gripping, and at least 3 people in the group above had lost interest amidst the game due to this.
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Old Apr 18, 2006, 03:50 PM // 15:50   #94
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Quote:
Originally Posted by hidden_agenda

So how come everyone else (except my wife and myself) will be sitting out Fraction?

.....
3) to a degree, good gameplay and gripping story line can reinforce #2. I think Anet really screwed up the RP portion of the RPG, so that it didn't feel gripping, and at least 3 people in the group above had lost interest amidst the game due to this.


EDIT: Gah! I totally misread this post.

Apologies.

I hope the Role-playing aspect will improve. If the "Kill All the _____" quests are any indication, we could actually permanently effect our instances with our actions!

That will go a long way in satisfying my general feelings that my actions don't mean anything.

Last edited by Mordakai; Apr 18, 2006 at 04:53 PM // 16:53..
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Old Apr 18, 2006, 03:59 PM // 15:59   #95
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Originally Posted by hidden_agenda

3) to a degree, good gameplay and gripping story line can reinforce #2. I think Anet really screwed up the RP portion of the RPG, so that it didn't feel gripping, and at least 3 people in the group above had lost interest amidst the game due to this.
Can I just ask...

How do you know Anet really screwed up the RP portion?.. the game isnt even out yet and the preview event was only a fraction of the full game.

Also,

How did you and your friends originally come to know that prohechies was a good game with a good storyline so much that you went out and all purchased it?
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Old Apr 18, 2006, 04:27 PM // 16:27   #96
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Quote:
Originally Posted by Snowman
Can I just ask...

How do you know Anet really screwed up the RP portion?.. the game isnt even out yet and the preview event was only a fraction of the full game.

Also,

How did you and your friends originally come to know that prohechies was a good game with a good storyline so much that you went out and all purchased it?
sigh please reread what the person stated. they weren't turned down by the RP in factions but by the rp in Prophecies. you know it looks cool at start but after a time it ain't as great anymore which turned them down from buying the next chapter. And going on a limp, they prolly joined with factions preview event as well and didn't like what they saw. But this would be hypothesising.

The guy bought it first and then coaxed his colleges into playing as well, seeing that he is still playing that should answer your second question...

Last edited by Renegade ++RIP++; Apr 18, 2006 at 04:31 PM // 16:31..
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Old Apr 18, 2006, 04:48 PM // 16:48   #97
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Originally Posted by MasterThrawn
No - I'll admit I did not read all the posts in this thread, so sorry if this was mentioned, but all this talk about price is rather silly. Sure an add on should not cost as much - normally, but remember we are playing a game with no monthly fees or charges after the purchase. Anet has to make up the money somewhere. Just imagine if we are playing WoW or something like that - how much would we have paid for this game than>>??
For me, it's the considered value of the price and getting the full extent of what I feel I paid for. Read that again, carefully if everyone will, note what I said: "Considered value"; "full extent" and "I feel".

For the price of the game, I don't feel I'm getting enough for the money, as other seem to feel the same way. Hidden Agenda seems there should be more RP content and less competition (if I read what he says correctly, if not, I'm sorry).

For Chapter 1, I feel I got way over the value of $50. Keep in mind, it was the first experience with the game and now that the newness has worn off, the things it lacked, I and others are seeking to fill in the gaps.

This gap filling is what Anet is doing with Factions, only, it's not the gaps I and others were looking for... hence, it's not worth the cost (due to value).

As for what Mordakai says about being able to see enough in the FPE. He's right, no one could really see what the PvE content was... this is due to the FPE showing yet more PvP based gaming. This shows us that the PvE (which was what was supposed to be shown on the FPE) is leaning towards competitive play, or PvP. Therefore, it's easily assumed (yea, assume - so I and others may be way off) that while there is new quests and missions for PvE to play in, there will be more PvP based playstyles than before... hence the games lean towards PvP.

My friend Thom (/wave "Hi Thom") helps keep me looking at my posts, I try not to "slam" the game, sometimes it may seem that way, but I think that it comes across that way when I state something as opinion or posted fact from another and it strikes a nerve. So, I didn't mean to slam the game if it came across that way. Each person should take a look at what Factions has to offer and see if it fits the "value" for them.

Also, some things are "being looked into" by Anet. Access to UW/FoW so changes to the faction point system may also be being looked at. Some people here have already seen it and posted there, but for those who haven't: Gaile Chat Log

Some hope at least for those who think Anet doesn't listen at all - I know they listen, that's why I stick around posted even after I've opted out of this Chapter.... who knows, if they change those things I don't like in time for Christmas '06 I may grab a copy.
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Old Apr 18, 2006, 04:58 PM // 16:58   #98
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This kind of thread disappoints me. I see people coming in here complaining, complaining, complaining, but when someone points out some flaws in their statements, they ignore it and continue.

What we all seen was little compared to what we are getting. The game will be out in a little less than two weeks. Be sure that this forum will be flooded with information about the game. I suggest that those of you who have problems with Factions, from only playing but a Beta preview event, that you should return and see what we really are getting. Check Riverside, Sardelac, Factions and the Screenshot forums. Please, read all the complaints, all the praises and check out all the new pictures.

This is how I think you will truly know if Factions is for you. Basing it off of what they allowed us to see in the preview event is silly. Its like eating the crumb from someones sandwich and telling them their sandwich tastes like crap. You've only tasted a incredibly small portion, which happened to only be the bread, there is still all the meat and toppings that you are missing out on trying. And from that crumb coming up with the conclusion that their sandwich is crap and you won't ever buy that sandwich is...just silly.

I understand what everyone is getting at. I'm not stupid. Please don't quote this and try to tell me how I'm wrong, because I know what I'm talking about. You DON'T know what we are getting. You can only guess. And from your guesses you have decided not to get Factions. That is fine, I'm not here to convince you otherwise. But as I said, it does disappoint me to see people here are so quick to judge.

That being said, I hope to see all you who are buying Factions in a few weeks in Cantha, and those that aren't planning on it right now, well I hope to see you reading threads and reviews on Factions to find out the truth.

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Old Apr 18, 2006, 04:58 PM // 16:58   #99
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Quote:
Originally Posted by WasAGuest
As for what Mordakai says about being able to see enough in the FPE. He's right, no one could really see what the PvE content was... this is due to the FPE showing yet more PvP based gaming. This shows us that the PvE (which was what was supposed to be shown on the FPE) is leaning towards competitive play, or PvP. Therefore, it's easily assumed (yea, assume - so I and others may be way off) that while there is new quests and missions for PvE to play in, there will be more PvP based playstyles than before... hence the games lean towards PvP.
It's true, they did show off the 12v12 quite nicely, but did you actually do the quests in the PvE portion? How about the competitive missions? I know the missions that blend PvE and PvP won't appeal to all, but this PvEr had a blast. I found personally that some people focusing on the other players allowed me to be more PvE-ish and work on the objectives. As for the quests... the baby turtle escort was one of the best quests I've done in a GW game! Fast-paced controlled chaos. Ah, I miss those turtles...

Not an attempt at criticism, but it feels to me personally that you may have missed some of the things that were offered and that at least a portion of your subconscience feels like what you experienced is "it".

If I could recommend... well hell, who can stop me, it's a web page, right? (Sorry... ) Perhaps hold off a month or so and see what the initial reviews look like rather than completely dismiss the chapter.

Personally, I'll be diving into the Jade Sea head-first (how's that for a visual?) and will of course be sharing experiences, as will many others.
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Old Apr 18, 2006, 05:00 PM // 17:00   #100
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Originally Posted by Vilaptca
This kind of thread disappoints me. I see people coming in here complaining, complaining, complaining, but when someone points out some flaws in their statements, they ignore it and continue.

What we all seen was little compared to what we are getting. The game will be out in a little less than two weeks. Be sure that this forum will be flooded with information about the game. I suggest that those of you who have problems with Factions, from only playing but a Beta preview event, that you should return and see what we really are getting. Check Riverside, Sardelac, Factions and the Screenshot forums. Please, read all the complaints, all the praises and check out all the new pictures.

This is how I think you will truly know if Factions is for you. Basing it off of what they allowed us to see in the preview event is silly. Its like eating the crumb from someones sandwich and telling them their sandwich tastes like crap. You've only tasted a incredibly small portion, which happened to only be the bread, there is still all the meat and toppings that you are missing out on trying. And from that crumb coming up with the conclusion that their sandwich is crap and you won't ever buy that sandwich is...just silly.

I understand what everyone is getting at. I'm not stupid. Please don't quote this and try to tell me how I'm wrong, because I know what I'm talking about. You DON'T know what we are getting. You can only guess. And from your guesses you have decided not to get Factions. That is fine, I'm not here to convince you otherwise. But as I said, it does disappoint me to see people here are so quick to judge.

That being said, I hope to see all you who are buying Factions in a few weeks in Cantha, and those that aren't planning on it right now, well I hope to see you reading threads and reviews on Factions to find out the truth.

Vilaptca
How can such brilliance be wasted on the Kurzicks...
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